﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace MedievalGameProject
{
    //Takes control of an actor and tells it what to do
    public class Controller
    {
        public Character CurrentActor;

        public virtual void Update(GameTime gameTime)
        {
        }
    }
}
